This certificate will offer training and preparation for career opportunities in entry-level positions in the fast-growing Digital Rendering, Game Development, and Multimedia fields.
Industry standard software and equipment will be used to provide exposure to Digital Gaming technology, game design process, animation, computer graphics and multimedia design subjects.
Program Location: Greenwood
Contact Information: Kendall Adams
|FIRST SEMESTER||Credit Hours|
|CPT 160||Digital Vector Graphics I||3.0|
|CPT 161||Introduction to Digital Raster Graphics II||3.0|
|SECOND SEMESTER||Credit Hours|
|ARV 205||Graphic Illustration1||3.0|
|ARV 124||Sequential Drawing2||3.0|
|ARV 125||Drawing for Animators3||3.0|
|CPT 207||Complex Computer Applications||3.0|
|THIRD SEMESTER||Credit Hours|
|CPT 288||Computer Game Development4||3.0|
|ARV 222||Computer Animation5||3.0|
|CPT 293||Advanced Multimedia Applications||3.0|
|CPT 295||Desktop Publishing Applications||3.0|
|Total Credit Hours: 36.0|
1 ARV 205 will require that ARV 120 be taken first.
2 ARV 124 will require that ARV 120 be taken first.
3 ARV 125 will require that ARV 120 be taken first.
4 CPT 288 will require that CPT 232 be taken first.
5 ARV 222 will require that ARV 125 & CPT 232 be taken first.
Purpose Statement - The student will use current industry standard equipment and software in developing technical skills such as character development, basic animation and drawing techniques, image editing and presentation techniques, and implementation of developing technologies as applies to Gaming Development.
Program Student Learning Outcomes
1. Demonstrate the ability to use design techniques in creating various character models in both 2D and 3D environments.
2. Recognize and describe the design software tools and procedures.
3. Conceptualize, Design, and Create standalone game design elements as assigned.
4. Demonstrate the ability to organize, archive, and retrieve data using current computer technologies.
Basic verbal, grammar, and spelling skills are a must.
A very good grasp of basic computer use and navigation is required for success in this curriculum
Some level of proficiency with Adobe Creative Suite is highly recommended. If a student has had none or limited exposure to this software, CPT 160 or CPT 161 is recommended prior to enrollment in ARV courses.
Students may also wish to use this certificate to fulfill requirements for the Associate in Occupational Technology degree, with a major in General Technology.
Commercial art students are to be reminded that several investments into their future must be made (i.e. laptop, digital camera, portable external hard drives, etc.)
Advisement Information updated 10/24/2011