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This certificate will offer training and preparation for career opportunities in entry-level positions in the fast-growing Digital Rendering, Game Development, and Multimedia fields.
Industry standard software and equipment will be used to provide exposure to Digital Gaming technology, game design process, animation, computer graphics and multimedia design subjects.
|REQUIRED COURSE INFORMATION|
|ARV 110||Computer Graphics I.||3.0|
|ARV 123||Composition and Color||3.0|
|ARV 124||Sequential Drawing||3.0|
|ARV 125||Drawing for Animators||3.0|
|ARV 222||Computer Animation||3.0|
|CPT 160||Digital Vector Graphics I||3.0|
|CPT 161||Introduction to Digital Raster Graphics II||3.0|
|CPT 288||Computer Game Development||3.0|
|Total Credit Hours||30.0|
The student will use current industry standard equipment and software in developing technical skills such as character development, basic animation and drawing techniques, image editing and presentation techniques, and implementation of developing technologies as applies to Gaming Development.
1. Demonstrate the ability to use design techniques in creating various character models in both 2D and 3D environments.
2. Recognize and describe the design software tools and procedures.
3. Conceptualize, Design, and Create standalone game design elements as assigned.
4. Demonstrate the ability to organize, archive, and retrieve data using current computer technologies.
To obtain a graduation plan for students beginning this program in Spring or Summer semesters, please contact Kendall Adams.
You can find the name of your assigned academic advisor by reviewing Degree Works, your Class Schedule, or by visiting the Advising webpage.
Advisement Information updated/reviewed 10/2018.